Improv Foundations - from The Ultimate Improv Book. (Nevraumont & Hanson) Accept everything. For a scene to be entertaining and exciting, players must accept all new ideas presented by their teammates, the audience and themselves. Failure to accept new ideas is often referred to as "blocking." Blocking occurs so often because players find themselves comfortable in their starting situation, and the acceptance of new ideas forces players to abandon their realm of comfort and jump into a new, unpredictable situation. Players must realize that real entertainment can only be created once new elements are introduced into the scene and these new elements are introduced by accepting all new ideas. The most obvious method of blocking new ideas is by saying "no," but it’s not the only way: BETTY: I have some shrimp for you, like you asked VAHID: I want salmon BETTY: (not blocking) Oh yes, salmon, and with it your favourite wine. VAHID: I don’t like wine. BETTY: (trying her best) In that case, this fine glass of water. VAHID: I’m not thirsty. I this example, all of the action is generated by Betty. Vahid is killing all of Betty’s ideas in a more indirect method than simply stating "no." Players must also accept a new idea in a full and complete manner. Consider Will’s half acceptance of Mary’s statement: MARY: You appear to be moving your arms like a bird flaps its wings. WILL: I’m just limbering up. I get sore after I work out. Mary’s comment to Will involved two elements: "arm movements" and "birds." Will had an infinite number of ways to accept Mary’s statement involving both elements - maybe Will is a bird in disguise in a mission to kidnap human beings; maybe Will is in love with birds and wants to be one; maybe Will is a former airplane pilot who lost his plane and now wants to fly himself; or maybe Will is in training to be Batman’s sidekick Robin. A number of possibilities for acceptance existed, but each of these possibilities forced Will to enter the world of the unknown. Instead of leaping forward by accepting the whole idea, Will opted to only half accept the idea of Mary’s. (He accepted "arm movements" but failed to accept the "bird" aspect.) Note that blocking ideas is often funny. Outright rejections of other people’s ideas is the basis for a number of comdeians. Failure to accept a new idea may create entertainment for the moment, but is slows down and complicates the scene, negatively affecting it in the long run. Always look for the bright side. Once a player is comfortable with the concept of accepting everything, they should learn how to accept new ideas in a positive manner. ANDY: How was the movie? STAVROS: It kind of sucked. I didn’t like it. Stavros has accepted Andy’s new idea, but she has drained the energy of the scene. When a player is faced with a choice on how to accept a new idea, in general the player should make it a positive one. If one player begins a scene by spray painting a wall, another player entering as a police officer should comment on the amazing artistry of the graffiti, rather than criticizing him for poor use of colour. Being positive is scary. Players often possess a natural tendency to act in a negative manner, because it shields them from risk. Being positive is important to improv because it makes vibrant and entertaining scenes. When Stavros said the movie "kind of sucked," she kept herself safe by failing to commit to an opinion. If Starvos said, "it was the best movie ever made. It changed my life. Nothing could ever be better!" she would have made the scene exciting and interesting, but increased her own personal risk. What if Andy had responded, "I would not have though a move about snails could have been that good." The scene would grow more interesting, because Stavros entered into unknown territory – something which is hard to do. Taking the effort to make positive ideas happen is the mark of a player overcoming an inborn handicap to avoid risk.