TOOLS TO HELP SCENE WORK Developed by Dan Castelanetta and Gary Schwartz BEGINNING Setting up a scene is very important. Be very clear, even if it takes a little time, on all the elements that start things you must fill in all the rest. ELEMENTS - WHO, WHAT or C.R.O.W. (Character, Relationship, Objective, Where) WHO: Not only is it important to know who you are but how are you different from the other person. If the suggestion is a two Catholic school and you pick a "who", try to avoid picking nuns. Make one player the Nun and the other a parent of one of the students. Now if the audience suggests two nuns, one should be a the mother superior and the other a novice. Make that decision with the other player at the beginning instead of just using stage time to discover it. Of course the person introducing the game can do this as well. WHAT: Always start the scene with an activity. The Mother Superior could be showing the novice around the school. It doesn't have to be physically active. It can even be a simple as an interview or waiting. But again, it's important that the players be involved in something and know it before they go into the scene. SOME BASIC GUIDELINES These are some things to remember and some pitfalls to avoid. TRY TO START THE SCENE IN THE MIDDLE Try to avoid, "Hello, how are you?" or walking into the office for the first time. Be in the middle of the conversation. NEVER REFER TO AN INVISIBLE PERSON ON STAGE Whether it's an invisible bartender or waiter, it takes your focus away from the other player and screws with the reality of the scene. Try to stay away from invisible people. ALWAYS STAY WITH WHATEVER IS OFFERED TO YOU Because...what else is there? There is where you find the gold. If you negate a beat or an offer, then you've got to waste time initiating a new beat and who's to say that's any better. DROP WHATEVER IT IS THAT YOU'RE PLANNING and only deal with what your fellow player has offered you and go from there. MORE TOOLS TO HELP YOU GET OUT OF TROUBLE IF YOU'RE FLOUNDERING. The basis of these improv tools is to create a connection between players. BUILD OFF EACH OTHER AND ADD SOMETHING EXTRA: In simplest terms it means, adding to what has been offered to you. If you're a shoe salesman with a customer and the customer asks, "Do you have anything on sale?" You can say, "Yes." or "No." but add something to that like, "Yes, if you brought the ad that we had in the paper today." The customer can produce the paper or not, but could add "Yes, and I must say this picture of you doesn't do you any justice." The salesman can look at the paper and add "Oh my God, I'm naked!" By building off each other and adding something extra you give the scene some interest, some reality and what we would hope for - the unexpected. INTERRUPT THE ROUTINE: Interrupt the routine. See if you can make a different choice other than the expected. For example: as the shoe salesman you're first impulse is to measure a customer's foot. Find a way to interrupt that routine by perhaps being fascinated with the customer's foot. Another extension of this would be to -- CREATE A LITTLE CONFLICT: The salesman might be repulsed by the smell of the customer's foot and must do something to eradicate the smell or cover it up. The idea in this case is that both players try to work together to overcome the conflict and find other conflicts along the way. Perhaps the customer sprays her foot with perfume but it turns out the shoe salesman is allergic to perfume. Now the salesman will have to toss the shoes to the customer to try them on. What's the next conflict? Certainly the customer could object to this treatment and walk out. However, that would end the scene or just turn into an argument between the salesman and the customer. Again, try to connect. If you can't create a new conflict or interrupt the routine try... LYING: Tell a lie and stick to it. The customer can lie and say she's secretly in love with the shoe salesman. Then the shoes salesman can either try to challenge the lie - "But I never even saw you before." The customer has to justify this by perhaps saying, "I was the little girl you use to sit behind in third grade." THERE ARE NO MISTAKES Everything that happens on stage happens for a reason . It only helps the scene. It is an opportunity. If someone isn't "doing what you want them to do" it's because it's an opportunity for you to say, "You're not doing what I want you to do!" in the context of the scene. If you screw up it's for a reason. One of the funniest things I ever saw improvised was when Jim Stahl in the middle of a scene, in order to get out of some situation, said he was from Germany except he didn't speak with a German accent and the other player asked "If you're from Germany, how come you speak with an American accent?" Jim Stahl answered, "I'm drunk."